It's been a while ago since I posted something of my work! Well I've been busy and had lots of things to do. One of my latest and biggest achievements in 2020 is my custom renderer Raymarcher. Actually I did not invented anything, but I integrated the principles and whole rendering technique into realtime engine … Continue reading Custom Renderer – Raymarcher
My last album called Once We Were Brothers got interested in distributor called CD Baby which provided me services to share the album to the world via most listened music platforms such as Spotify & Itunes (and there are a lot more!). I contacted them, created an account on CD Baby, paid some additional fees … Continue reading My music on Spotify & Itunes
The new year is here again and the year 2019 is behind us. What a wonderful year! The year 2019 was nice for me and I must say, it passed very quickly! Lets summarize important events & projects that I found interesting in 2019. On April 17th I'd been leading an interesting project called Battle … Continue reading Happy new year 2020!
Poly Engine is a universal 2D engine containing procedural programming language in text & visual form. The engine allows you to create basic simulations, operations, prototypes, presentations & also games by creating logical node-branches in built-in visual programming language or writing directly in source code. I've been writing this software for 2 years [since 2017] … Continue reading Poly Engine
In recent days I had a thought of starting my solo music career and publishing my music online. I'm very interested in music since a very young age, so I created my artist bandcamp account where you can find my albums and youtube channel where can be found my live performances. Hopefully there will be … Continue reading Solo music career?
NEURO is a CGI short animated student film rendered realtime in Unity Engine about energy and justice. It was really challenging for me to use such an unusual techinque [realtime engine software] and go through all parts of the development. The story begins with the protagonist which is situated in the 'polluted' side of the … Continue reading NEURO – Short CGI Film rendered in Unity
It's been a pleasure to work on such an interesting and educational project. The Battle of Kursk was a Second World War conflict between German and Soviet Union at the Eastern Front near Kursk in the Soviet Union during July and August 1943. One of the greatest tank battles of all the time. The goal … Continue reading Battle Of Kursk in VR
Merry christmas and happy new year 2019! The time goes so quick. Incredible! Many things happened and many things are going to happen. You can look forward to many new amazing projects that I'm working on with my studio Struct9, Szeiner Company, Alien Studio & Touch4IT. As you noticed I started to collaborate with many … Continue reading Happy new year 2019!
It’s been a while since I added something! Last 2 months I’ve been working on advanced surface simulations. It was a big challenge for me, but I figured it out somehow and created whole system based on RT depths and grayscale textures. It’s still in development, but I think it is the time to publish … Continue reading Realtime Surface Demo Simulations
It's been a while since I posted something. Many things happened and I have a very good news. Struct9 is my new studio focused on games development, mostly on VR games. The intention of the studio was to group up very talented people and start making high quality titles with a bright goal - have … Continue reading Struct9