I really love creating of something, where someone else would be able to create something! In this case, it’s a custom language algorithms. I made a few tools containing full syntax dictionary, semantics and functionality to create dynamic & interactive applications at runtime. All languages are compatible with Windows OS, 32/64bit architectures only. Documentation can be found in every language package.
This work is licensed under a Creative Commons by Matej Vanco.

Poly Engine

Poly Engine is a universal 2D engine with integrated custom procedural programming language in text & visual form. The engine allows user to create basic simulations, operations, prototypes, presentations & games by creating logical node-branches in built-in visual programming language or writing directly in source code. Poly Engine is fully ready for beginners and new programmers as a clear & simple introduction to the computer mathematics & algorithms with fun way. The engine also allows user to build project as a standalone-executable program, which makes the app accessible for anyone. The style of the visual programming is very similar to the Unreal Engine Blueprints & Scratch. Syntax & semantics of the integrated language can be compared to C, PHP, VBS or Python.

[Windows XP, Vista, 7, 8, 10. 32/64bit]

Hash Compiler

Hash Compiler is a procedural & linear interpreted language written in C++ using .Net Framework 4.8. The development started in 2017, I was student on high school playing around programming stuff and trying to make something initiative. The language itself is quite easy to understand, uses shortcuts, supports dynamic variables, custom functions, ‘line jumps’, file streaming Input/Output & additional user-friendly methods. Compiler runs linearly, starting by zero line & ending by total length. The package contains 32 & 64 bit version of the Hash Compiler language and universal programming editor called Hash Editor. Hash Editor contains some examples which can be useful for new users. Hash Compiler itself is written in C++, Hash Editor (IDE) in C#. More about this language on github below.

[Windows XP, Vista, 7, 8, 10. 32/64bit]

Rion Language

Rion Language is very fresh and uncompleted “language” with very basic syntax and dictionary. The ‘language’ was specially developed for Szeiner Company s.r.o. for educational purposes. The language contains very basic commands such as console output, modular mathematical calculations and variable decleration of integer type. Spaces & new lines are independent from the final compilation. You can check out the testing text file with very basic example which is included in the language folder. The language itself is not productive, it’s cancelled prototype with nice idea. I wrote the ‘language’ when I was 14 years old. Rion Language is written in C++.

[Windows XP, Vista, 7, 8, 10. 32/64bit]