RAYMARCHER
Cross-platform renderer featuring a framework for manipulation with SDFs and volumetric data in Unity Engine
Dive into Extreme Details
Customize the level of detail in depth rendering and fly through endless fractals. Edit the visuals in numerous ways and push your GPU to its maximum capacity.
Work with Volumetric Data
Convert meshes into volumetric objects with ease. Seamlessly explore and manipulate voxel-based structures, unlocking creative possibilities, and streamlining workflows with precise volumetric transformations.
Experiment with SDFs
Unleash your creativity with a wide range of formulas and modifiers for Signed Distance Functions (SDFs). Create everything from simple blobs, metaballs, and primitives to special particle effects, dynamic characters, and character animations.
Deploy Across All Platforms
Designed for any platform, achieve the highest level of detail in real-time raymarching on high/low-end devices. Explore abstract worlds in VR, including Meta Quest, or conduct experiments conveniently - directly on your smartphone.
Documentation
Explore the Raymarcher's framework further through the official general documentation, technical API documentation, and a series of video tutorials.