Name: Matej Vanco
Birth Date: 24th January 2000
Country: Slovakia
Languages: Slovak, Czech, English

About Me

Software Developer specialized in programming and design.
My name is Matej Vanco and I was born in Slovakia. I like initiative challenges and new opportunities to create something unusual, something new to the world. I graduated from high school of animation & art and participated on many projects world-wide. With more than 9 years of programming experiences in C# and C++ I’m capable of leading advanced systems such as input/output streaming, database management, various rendering techniques (rasterizer, raytracer, raymarcher), custom compiler algorithms and more. Also I’m focused on mobile applications for iOS & Android, AR/ VR applications (HTC Vive, Oculus rift & Quest) and potential in modern technology.

I was working on many 3D & 2D animation spots & movies. I made my own 3D movie in Unity Engine called Neuro which won second place on the international animation festival in Bratislava, Slovakia. I was working on many game projects across the globe including Azulga: Star Commanders (by Szeiner Company), The God (by Struct9), Deadness (by Alien studio) and more in Unity Engine & Unreal Engine. I’m founder of Struct9 studio.

In the meantime I create universal software extensions & plugins for Unity Engine and selling them on Unity Asset Store. I’ve made my own 2D engine called Poly Engine written in C# from scratch. In my free time I like to travel, I do martial art, I love skiing, astronomy and I make my own music.

In the future I would like to achieve many goals including new technology investment & development of educational applications. The most important to me is making new opportunities to anyone who is interested in self-evolving and moving forward. To explore my personal & professional/commercial work, visit Personal or Professional pages.


2013 – Present Freelance Programmer & Designer
2021 – Present
Meteoric s.r.o.

Technical Programmer & Network Programmer working on VR game for Oculus Quest 2 with full hand-tracking technology.

2020 – Present
Backup Plan s.r.o.

Game Programmer working on various game mechanics including path finding algorithm, language localization, platform-specific settings, game settings and more. I’ve been responsible for porting the game on Nintendo Switch and Playstation 4. Distribution handles dutch company called Lion Castle Entertainment.

2020 – Present
Yahart s.r.o.

AR & VR Fullstack Developer digitalizing Slovak historical monuments and developing educational applications for various slovak clients.

2017 – 2021
ALIEN studio s.r.o.

Lead Game Developer, Lead Level Designer & Character Animator on the VR game called Deadness.

2018 – Present

I’m a founder of Struct9 which is focused on initiative software research & game development.

2018 – 2020
Szeiner Software Company s.r.o.

Technical Programmer & Editor Programmer on RPG, action game called Azulgar: Star Commanders. Earlier I’ve been programming WebGL Engine, which was cancelled.

2014 – 2018
Lusorion Creatives

Editor Programmer on various games for PC including Azulgar (later Azulgar Star Commanders).

2012 – 2013

Independent Indian studio focused on survival games. I’ve been writing HLSL shaders – mostly water shaders with reflections.

2011 – 2018
Matt’s Creations

My personal solo-studio focused on various creations in software industry, games industry, music industry and so on.

Software Knowledge

Unity Engine Autodesk 3Ds Max Adobe Creative Cloud C#
Unreal Engine Autodesk Motion Builder Substance Painter C++
Cry Engine Blender ZBrush HLSL/ GLSL


• Self-taught
• Open to criticism
• Able to take leading responsibilities
• Aiming for efficiency and modularity
• Can deal with sharp deadlines
• Communicative