Software Developer specialized in programming and design.
My name is Matej Vanco and I was born in Slovakia. I really like initiative challenges and new opportunities to create something unusual and move with the world. I graduated from high school of animation & art and participated on many projects world-wide. With more than 9 years of programming experiences in objective C language family (especially in C#) I’m capable of leading advanced systems such as input/output streaming, database management, various rendering techniques (rasterizer, raytracer, raymarcher), custom compiler algorithms and more. I’m also focused on virtual reality and it’s potential.
I was working on many 3D & 2D animation spots & movies. I made my own 3D movie in Unity Engine called Neuro which won the second place on the international animation festival in Bratislava, Slovakia. A was working on many game projects including Azulgar, (by Szeiner Company), The God (by Struct9), Deadness (by Alien studio) and more in Unity Engine & Unreal Engine. I’m founder of the Struct9 studio.
In the meantime I create universal software extensions & plugins for Unity Engine and selling them on Unity Assets Store. I’ve also made my own 2D engine called Poly Engine. In my free time I really like to travel, I do martial art, I love skiing, I play in a band and trying to start my own music solo carieer.
In the future I would like to achieve many goals including new technology investment & development of educational applications, but the most important to me is to make new opportunities to anyone who is interested in self-evolving and moving forward. My technical work can be found in Projects category.
|Birth Date:||24th January 2000|
|Languages:||Slovak, Czech, English|
|January 2013 – Present||Freelance Programmer & Designer|
|June 2019 – Present||Alien studio (Programmer)|
|March 2018 – Present||Struct9 (Founder)|
|May 2018 – Present||Szeiner Software Company (Technical programmer and editor designer)|
|April 2014 – May 2018||Lusorion Creatives (Lead editor programmer)|
|March 2013 – August 2013||Softart (Shader programmer)|
|Unity Engine||Autodesk 3Ds Max||Adobe Photoshop||C#|
|Unreal Engine||Autodesk Motion Builder||Substance Painter||C++|
|Cry Engine||Blender||ZBrush||CG Shaders HLSL|
• Open to criticism
• Able to take leading responsibilities
• Aiming for efficiency and modularity
• Can deal with sharp deadlines