|Birth Date:||24th January 2000|
|Languages:||Slovak, Czech, English|
Software Developer specialized in programming and design.
My name is Matej Vanco and I was born in Slovakia. I like initiative challenges and new opportunities to create something unusual, something new to the world. I graduated from high school of animation & art and participated on many projects world-wide. With more than 9 years of programming experiences in C# and C++ I’m capable of leading advanced systems such as input/output streaming, database management, various rendering techniques (rasterizer, raytracer, raymarcher), custom compiler algorithms and more. Also I’m focused on mobile applications for iOS & Android, AR/ VR applications (HTC Vive, Oculus rift & Quest) and potential in modern technology.
I was working on many 3D & 2D animation spots & movies. I made my own 3D movie in Unity Engine called Neuro which won second place on the international animation festival in Bratislava, Slovakia. I was working on many game projects across the globe including Azulga: Star Commanders (by Szeiner Company), The God (by Struct9), Deadness (by Alien studio) and more in Unity Engine & Unreal Engine. I’m founder of Struct9 studio.
In the meantime I create universal software extensions & plugins for Unity Engine and selling them on Unity Asset Store. I’ve made my own 2D engine called Poly Engine written in C# from scratch. In my free time I like to travel, I do martial art, I love skiing, astronomy and I make my own music.
In the future I would like to achieve many goals including new technology investment & development of educational applications. The most important to me is making new opportunities to anyone who is interested in self-evolving and moving forward. To explore my personal & professional/commercial work, visit Personal or Professional pages.
|2013 – Present||Freelance Programmer & Designer|
|2021 – Present||
Technical Programmer & Network Programmer working on VR game for Oculus Quest 2 with full hand-tracking technology.
|2020 – Present||
Backup Plan s.r.o.
Game Programmer working on various game mechanics including path finding algorithm, language localization, platform-specific settings, game settings and more. I’ve been responsible for porting the game on Nintendo Switch and Playstation 4. Distribution handles dutch company called Lion Castle Entertainment.
|2020 – Present||
AR & VR Fullstack Developer digitalizing Slovak historical monuments and developing educational applications for various slovak clients.
|2017 – 2021||
ALIEN studio s.r.o.
Lead Game Developer, Lead Level Designer & Character Animator on the VR game called Deadness.
|2018 – Present||
I’m a founder of Struct9 which is focused on initiative software research & game development.
|2018 – 2020||
Szeiner Software Company s.r.o.
Technical Programmer & Editor Programmer on RPG, action game called Azulgar: Star Commanders. Earlier I’ve been programming WebGL Engine, which was cancelled.
|2014 – 2018||
Editor Programmer on various games for PC including Azulgar (later Azulgar Star Commanders).
|2012 – 2013||
Independent Indian studio focused on survival games. I’ve been writing HLSL shaders – mostly water shaders with reflections.
|2011 – 2018||
My personal solo-studio focused on various creations in software industry, games industry, music industry and so on.
|Unity Engine||Autodesk 3Ds Max||Adobe Creative Cloud||C#|
|Unreal Engine||Autodesk Motion Builder||Substance Painter||C++|
|Cry Engine||Blender||ZBrush||HLSL/ GLSL|